To stop the horde, players must muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly populated frontier region. It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one.
Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D. You can watch us play on the Non-Fiction Gaming YouTube channel. Swapping out the Hobgoblins for Orcs to fit in with a PCs history.
Looking to play Red Hand of Doom in 5e? It’s a fun module, and 5e is a fun system to run it in.įor myself, I’ve been running Red Hand of Doom in 5 th edition for level 8 players.